Spells of Genesis version 1.2.19 is out!
A new version of Spells of Genesis has just been released. Version 1.2.19 come with several improvements.
New campaign names
Some levels’ names have been changed to better match the design of the Askian map. Here’s the list:
BEFORE | AFTER |
---|---|
1. The adventure begins! | 1. The adventure begins! |
2. The Stag Warrior | 2. The Gatekeeper |
3. Sylvan Elf | 3. The Crystal Mines |
4. Mother Bird | 4. Mountain Birds |
5. The Wooden Monster | 5. Wooden Monster |
6. The Dragon-Tamer | 6. The Dragon-tamer |
7. En garde ! | 7. Mystical Oak |
8. The Rumour | 8. Countryside Rumour |
9. Kayla | 9. Magic Mountain |
10. Purple Dragon | 10. Curse of Heights |
11. Akam the Sorcerer | 11. Village Gates |
12. The Messenger | 12. Garden Messenger |
13. A Fortuitous Encounter | 13. A Fortuitous Encounter |
14. Prince of Ice | 14. Prince of Ice |
15. Giant of the Mountains | 15. Giant of the Mountains |
16. Spirit of the Druids | 16. Spirit of the Ramparts |
17. Ridan the Druid | 17. Druid of the Harbor |
18. Herbod the Druid | 18. Druid of the Hamlet |
19. Quirin the Druid | 19. Druid of the Sanctuary |
20. Sia | 20. Witch of the Hills |
21. White Dragon | 21. Dragon Peak |
22. The Watcher | 22. Cursed Path |
23. The Crow Warrior | 23. Swamps of the Crow |
24. Werewolf | 24. Call of the Woods |
25. The Orc | 25. Eye of the Orc |
26. The Bear Spirit | 26. Prophecy of the Water |
27. The Archer | 27. Wise Advice |
28. Wild Horse | 28. Wild Horse Camp |
29. Lightning Warrior | 29. Creator’s Guardian |
30. Dark Creator | 30. Dark Creator |
Card Balance
The balance of some cards have been slightly modified. Here’s the list of changes:
Improved tutorial
The tutorial at the beginning of the game has been improved. There were quite a lot of moments where the player was suddenly left alone and didn’t know what to do. Also many players skipped through the tutorial without reading, and later didn’t understand key concepts. We added tutorial steps where necessary, and highlighted key concepts in blue so even if the player only scans the text, he will still get the most important things required to play the game.
Level design and card reward + balance changes in the first 8 campaigns
We saw that the early gameplay experience was quite boring compared to the mid/late game experience. There were little amount of enemies, little opportunities to make cool bounces and show skill. Also it took quite a while before spells were introduced, leaving the battlefield empty and too straightforward. We improved the level design of the first 8 campaigns to make them more interesting, and changed and rebalanced some early cards the player gets to get him in contact with spells sooner and make the cards more unique in terms of stats.
Players can now drag a shot from the character
We saw recently during events that a lot of players tried to drag shots from their character (at the bottom of the screen), which didn’t allowed the player to shoot. In the upcoming release, players can shoot by dragging from their character and in this way cause less frustration upon first use. We expect hereby that more users will pass through level 1. (This doesn’t influence gameplay/balance, only the controls).
More quests in early game
We saw that after about 10-15 minutes of gameplay (before end of first session) the players completed their quests and had no quests to work towards. Also because of this the rewards were suddenly a lot lower than in the first 10 minutes of the game. We’ve added some additional quests so the player always has goals to work towards, and more rewards.
Gold piles in levels
They spawn after every couple of levels and can be collected just like activating spells. This is an extra and more engaging way of getting gold for the player. We hope this will improve the looting experience and give players an extra strategic choice in battle.
Other changes
Resources gained through quests and achievements are now animated towards the total to make it more rewarding and clear what happens with resources.
We also changed the icon for stamina from a heart to a lightning because many players thought it was either “health” or a “heart system,” which was confusing.
We hope that all the changes will give you a better gaming experience and solve some of the issues you may have had with Spells of Genesis.